would like to stress that the only thing there is that if you analyzed the Quake3 BSP format, sometimes you will find a room over the past few columns will be split a mess,Beats headphones, just to a small number of surface rendering. now do not have such a large scaled,moncler boots to do a straight sale, a room to stay out of the six structural surfaces,moncler boots, pillars of what counts as only the details of Mesh, not involved in segmentation, the result of this, and the Portal Filter binding, the efficiency may not be sent. Moreover, the structure more logical, automated way point in the future and the path computation time, there will be some advantage. Think about it, is a very regular column (or boxes and other objects) into mess room, a room had lots of leaves, in the end which leaves a person can go to? which leaves a person come to the stage of? which leaves need to be considered in the AI? which leaves can be excluded? a non-logical constitutes the space, the handling of the inevitable logic to being blocked. Therefore, the best is a room or a leaf, or a corridor; columns, ah, what's all the box with the details of the Mesh, on it.